• zecg@lemmy.world
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    3 days ago

    Just consider what you’re up against - the first one was 7.49€ (the lowest I’ve seen) and I haven’t bought it yet simply because I have too many games to play for years now. I certainly won’t pay more than 10€ for the original or the sequel and I’d never pay MS for their shitty subscription.

  • Master167@lemmy.world
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    3 days ago

    If the reviews are good, I’ll spend the $20 on game pass for a month.

    But only if the reviews are very good.

    Or some other game caught my attention.

    Or I’m replaying Outer Worlds 1

    Or I’m still playing Monster Hunter.

    Or… I think I’ll just pass on it.

    • RetroGoblet79@eviltoast.org
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      3 days ago

      I bought GamePass just for Outer Worlds because everyone pointing out that’s it’s from the team that made “New Vegas”.

      I played it for a few hours and dropped it.

      It wasn’t bad. It just wasn’t good. And absolutely not preorder good.

      • SSTF@lemmy.world
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        3 days ago

        I bought GamePass just for Outer Worlds because everyone pointing out that’s it’s from the team that made “New Vegas”.

        I did a whole review of this game, and one of the first things I tackled was that it is absolutely not from the New Vegas team in terms of writing or design leadership. I completely blame the marketing for setting wrong expectations by creating that connection.

        It is a good game, but going in wrongly thinking (due to misleading marketing) that it is New Vegas In Space is going to leave you frustrated.

  • Damage@feddit.it
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    3 days ago

    A sequel to a game that was worth 25 Eurodollars at release? Yeah, well…

    • Ephera@lemmy.ml
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      3 days ago

      I was just wondering that, too. Wasn’t the first one almost like an indie title? Not sure, how much I’m mixing it up with Outer Wilds, but Wikipedia tells me their teams were around a similar size anyways…

  • RedSeries (She/Her)@lemmy.blahaj.zone
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    4 days ago

    The developers are already paid and are gonna get laid off regardless if game does well or not. You could give it away and I wouldn’t bother to get it at this point. I hope MS rots.

    • Ohmmy@lemmy.dbzer0.com
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      3 days ago

      I just hope all the developers unionize. Microsoft is such a diverse company it’s nearly impossible to boycott into any type of pressure. If firing one group could cause another team to strike it might at least slow them down.

  • tgirlschierke@lemmy.blahaj.zone
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    4 days ago

    I liked the first Outer Worlds a lot. I loved Parvati’s storyline and was so excited when she finally went on that date with Junlei. However, even I’m not paying that much for a sequel.

  • Tempus Fugit@midwest.social
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    4 days ago

    I’m just glad my backlog of games is so long I’ll never need to pay full price for a game again. These prices are too steep for me.

    • audaxdreik@pawb.social
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      3 days ago

      This is the biggest factor for me now, too. Not to go all old man Millennial, but humor me for a second:

      I’ve been playing games since the NES era. The scene used to be a lot slower and while I never played every single game that came out or even owned every console, I was enough of a hobbyist that I could still follow all the major developments. These days, there’s simply TOO MUCH. And I don’t mean to imply that an abundance of choices is bad, just that it’s an absolute firehose that no one person can follow. You have to dedicate yourself to your specific interests, your specific niches. These can well be served by indies and the whole back library of games.

      Because that’s the other thing, we’re starting to more thoroughly recognize games as art, as a library rather than as pure content. Unless you are absolutely committed to sucking on the end of that firehose to catch all the new content at its zenith, what’s really the point?

      Fuck man, it’s time to go back to the NES for me, pick up all those games I never beat as a kid and sink 10,000 hours into learning how to speedrun some of my favorites. There’s simply no need to spend $70-80 fucking dollars on subpar, rushed, exploitative content. Fuck 'em.

      • Aceticon@lemmy.dbzer0.com
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        3 days ago

        It’s not even “content at it’s zenith” - AAA games nowadays are pushed out both expensive and broken, plus they come with the risk of some form of enshittification being sneaked in later (be it promised content that we’re told “couldn’t make it into the launch” being sold later as overpriced DLCs or even monetisation).

        I would say that the zenith of most AAA games (in the sense of peak enjoyment) is at least a year after release once most bugs have been fixed and the threat of enshittification has passed, sometimes never (for those games that did got enshittified).

        IMHO, the best value, not just in terms of fun-per-$ but also in avoidance of unpleasant feelings (such as feeling that you’ve been swindled by a game maker or are being taken advantage of) is in buying games which are at least 2 years old, or in the case of some publishers like Nintendo, it’s never.

      • AldinTheMage@ttrpg.network
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        3 days ago

        Definitely recommend playing or replaying old games. I’ve recently put hours into replaying Morrowind and Jedi Academy.

        The main game I’ve been playing lately is Mount & Blade Warband from 2010. Got it for a couple $ and have been loving it. I missed it when it came out and recently a friend had been talking a lot about how much fun it used to be.

        I have played a few newer AAA games that I uninstalled after a few hours. Sure there’s some great new games, especially from small publishers or indie devs, but there’s a lot more slop like you said.

  • ampersandrew@lemmy.world
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    4 days ago

    We were already seeing this at $70: the market is largely unwilling to support games getting any more expensive right now. And even though we had $90 SNES games back in the mid-90s, without adjusting for inflation, I think we can also say quite definitively that the market expanded exponentially as prices got lower, relative to inflation and in absolute terms, in subsequent years. Increasing prices further is pricing out those people. Plus, we’ve got tons of low-cost options that can often be higher quality than the games charging $70+.

    • Truscape@lemmy.blahaj.zone
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      3 days ago

      Consoles are a walled garden - the only reason they can do what they do is because of the lack of options for the customer to use their hardware.

      PCs are the only gaming platform (apart from perhaps smartphones) that have an open framework untouchable by publishers or game platforms. You don’t have to publish with Sony and Microsoft, and the majority don’t.

      Unless your console has homebrew, you will always be screwed by the platform holder.

      • brucethemoose@lemmy.world
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        3 days ago

        open framework untouchable by publishers or game platforms

        Splitting hairs here, but Steam is a pseudo monopoly at this point. Sure, one can not publish a game there, but that’s hard. And on multi-store releases, I don’t think publishers are allowed to undercut it on other platforms.

        Which is fine since Steam is behaving and working well…

        For now.

        • lennee@lemmy.world
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          3 days ago

          and steam is going to keep behaving well because they are very aware that they are replaceable if they dont, cant replace sony on my ps5 tho

          • brucethemoose@lemmy.world
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            3 days ago

            Are they?

            They crushed other storefronts pretty good. They have a loyal following.

            Maybe they won’t go full GFWL, but I fear they could enshittify substantially with the critical mass they have now.

            • Truscape@lemmy.blahaj.zone
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              3 days ago

              And then the next storefront or launcher will come along. Or GOG/Epic start making moves that appeal to a wider demographic. Or indies publish on their own sites (Vintage Story). Or someone releases a simplistic cracking tool for Steam’s DRM.

              There’s a lot more options than you think for those who aren’t happy with the status quo. Going back full circle, on consoles, you are SOL in that situation. PC never had that issue.

      • ampersandrew@lemmy.world
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        3 days ago

        Sorry, I’m not following the A-to-B on your comment in relation to this topic. Sony isn’t charging $80 for games, and even $70 games regardless of consoles aren’t doing so hot. Microsoft hasn’t done console exclusives for a decade.

        • Truscape@lemmy.blahaj.zone
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          3 days ago

          I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.

          I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.

          • ampersandrew@lemmy.world
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            3 days ago

            But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.

    • tgirlschierke@lemmy.blahaj.zone
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      4 days ago

      Game prices have been higher before, but the economy is kind of fucked right now (personally, as a Brazilian, buying foreign games was already fucked, but still).

      • Truscape@lemmy.blahaj.zone
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        3 days ago

        How’s Brazilian regional pricing doing so far? I heard some countries are getting the short end of the stick now because of some users VPN routing to another country for deals.

    • NutinButNet@hilariouschaos.com
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      4 days ago

      But people forget about the DLC that is expected of the consumer to buy for the “full experience”. Some games don’t have a complete story if you don’t buy the DLC or you can’t access all the features without DLC, such as multiplayer games that don’t let you play with your friends if you don’t have that specific DLC pack.

      So not only is it a $70 price up front, they also want you to spend, at least, an extra $30 on the new DLC season pass or buy the DLC separately at a slightly higher cost over time. Also not including the special edition packs with extras, either physical or digital, that add to that initial $70. Ubisoft is the biggest asshole in this space, going as high as $120 for a day 1 release.

      • Katana314@lemmy.world
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        3 days ago

        I don’t doubt that game studio business models have gotten scummier, but I never liked the phrase “The full experience”.

        There’s a few Bioware games I can cite where it was a terrible setup that added story-critical quests through DLC, but most often, a “special edition” or even the season passes tend to add very optional, often-ugly, costumes to games that already offer a number of costumes with the base game.

        Saying it often makes people picture that they don’t get an ending to their story, or are locked out of abilities. There are live service games with that issue - the “hero model” being a frequent offender, but in the best of those games, the game’s base price is low and even the guide authors will acknowledge few people should feel the need to buy every character.

    • supersquirrel@sopuli.xyz
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      3 days ago

      Well yes, but understand this is the function of gamepass being so cheap at the moment, to convince you temporarily that it is in your best interests as a consumer to rent video games rather than buy them because for now massive corporations like Microsoft are artifically holding the consumer price of these subscription services low to entice enough customers to buy in that they can then turn around and destroy other methods of earning a living in the video game industry as anything but a tiny indie game studio and waves wand with flourish all of a sudden the video game industry sucks even more than it used to and you have to watch ads every 10 seconds even though you are paying more for gamepass “premium crystal edition” than you do for all your streaming TV services combined…

      Look if that is the future y’all want, great, but just be honest about it at least?

    • imecth@fedia.io
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      4 days ago

      They set the 70$ price point and they set the gamepass price, it’s all abstract values that they decide. That’s price anchoring at play, you think you’re getting a good deal in comparison, so of course you get the gamepass, but no matter which product you buy, microsoft wins.

    • ampersandrew@lemmy.world
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      4 days ago

      Sure, I’ve bought tons of games that are on Game Pass, because I like keeping the game when I’m done, and not having to rush to finish it before the subscription renews.

  • LostWanderer@fedia.io
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    4 days ago

    Good, they needed to have sense knocked into their incompetent heads. This was such a big price hike in such an economically uncertain time. Thankfully, consumer outrage was strong enough to convince them to lower it back to a price that I still consider too high. I miss the $60 dollar price tag. 🥲