

Dammit. Always a catch after all… ;-;
Dammit. Always a catch after all… ;-;
All Warhammer game devs try not to be based challenge (impossible)
Valve engineers just can’t stop winning
And then the next storefront or launcher will come along. Or GOG/Epic start making moves that appeal to a wider demographic. Or indies publish on their own sites (Vintage Story). Or someone releases a simplistic cracking tool for Steam’s DRM.
There’s a lot more options than you think for those who aren’t happy with the status quo. Going back full circle, on consoles, you are SOL in that situation. PC never had that issue.
I suppose, sorry. I meant your progress that was meant to last forever being dragged out from under you (server shutdown). I guess rugpull might be more for something like scams.
Actually, some talented people have managed to make locally/community hosted WoW a thing, so at least you have that backup plan :)
No such luck for Destiny 1/2, how much time I spent there…
How’s Brazilian regional pricing doing so far? I heard some countries are getting the short end of the stick now because of some users VPN routing to another country for deals.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
Consoles are a walled garden - the only reason they can do what they do is because of the lack of options for the customer to use their hardware.
PCs are the only gaming platform (apart from perhaps smartphones) that have an open framework untouchable by publishers or game platforms. You don’t have to publish with Sony and Microsoft, and the majority don’t.
Unless your console has homebrew, you will always be screwed by the platform holder.
I never really trusted any sort of MMORPG that wasnt able to be community hosted with my time. It always ends up being a rugpull.
Edit: For that matter, add survival games/Open world multi-player games without community servers to that statement.
And best part, those skills translate to most linux distros!
OpenXR/SteamVR is an amazing system, and it’s easy to buy a second hand headset and just replace the face gasket (The Valve index has them attached with a few magnets). Especially with games like VRchat, Half Life ALYX, and modded support in games like Minecraft, PCVR is pretty good right now for newbies!
For me, VR support. Rocking win10 IOT LTSC on my main PC until compatibility improves, but already switched to Mint on my work laptop (and likely the main PC before/during 2032)
I would honestly follow where your community/friends are at. The minecraft modding community is extensive and amazing at bringing endless experiences to you, and the amount of active playthroughs willing to accept new members is likely higher on Minecraft than Minetest instances.
However, if you wish to develop and mod yourself rather than play on pre-existing modded and vanilla content, I could see some great experiences from joining a community on Minetest. But to me, Minetest is a development and educational tool, not a game.
Edit: I would highly recommend playing on the Java edition of the game, rather than bedrock, and feel free to take your time exploring the wealth of updates you likely missed.