It is good to see this comment. Seeing the same joke of “I’m 30 and basically invalid” repackaged over and over on the internet and so many people finding it relatable is worrying.
I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
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SSTF@lemmy.worldto Games@lemmy.world•Why So Many Video Games Cost So Much to MakeEnglish0·7 months agoTLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.
I did a whole review of this game, and one of the first things I tackled was that it is absolutely not from the New Vegas team in terms of writing or design leadership. I completely blame the marketing for setting wrong expectations by creating that connection.
It is a good game, but going in wrongly thinking (due to misleading marketing) that it is New Vegas In Space is going to leave you frustrated.