There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.
there are no online games that don’t have a cheating problem. but there are many online games that don’t have anywhere near as bad of a cheating problem than EFT.
There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?
Install a singleplayer mod that allows you to progress at your own pace and know that all of your faults were not because of cheaters (SPT), but I don’t think those changes could be rectified in the PvP game.
The game has had major cheating issues since Covid started. There only so much they can do when the game is build on over a decade of shit code.
Is there a modern popular shooter that doesn’t have a cheating problem? And if so, what are they doing differently?
What’s even the point of cheating in multiplayer?
There’s a pretty massive item market for this game to use real money for in-game items, where the seller will meet you in a match and drop the gear. So there’s a big financial incentive for people from third world countries to hack so they can quickly acquire valuable items to sell on that market.
Winning at any cost, I think.
But if one cheats then it’s not a real win?
Tell that to the cheaters. It doesn’t seem to stop them, so it must feel real to them.
there are no online games that don’t have a cheating problem. but there are many online games that don’t have anywhere near as bad of a cheating problem than EFT.
There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
That just means you’re not good enough at rocket League to notice it
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
How is editing replay clips cheating in the actual game?
How is using multiple accounts to play against yourself and boost your rank cheating in the actual game? No actual players are being robbed of wins.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
How does boosting affect other players?
A two second google search shows cheaters were showing up in ranked games less than a year ago.
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
Rocket League isn’t a shooter game; it’s not comparable.
And the person I replied to stated that no multiplayer games of any kind are without cheaters.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?
Install a singleplayer mod that allows you to progress at your own pace and know that all of your faults were not because of cheaters (SPT), but I don’t think those changes could be rectified in the PvP game.