There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
You boost yourself to a level you can’t actually compete in and just fuck up the game for your team mates. It’s the exact opposite problem smurfing creates.
Right. The guy who faked clips boosted his skills to a level he couldn’t actually compete in. He was scouted to be part of a pro team and was kicked after they realized his videos were faked.
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
There’s not a cheating problem at all in Rocket League. Literally the only multiplayer game I’ve never seen or even heard of someone cheating in. Not even sure how you would when client side things won’t even help play the game (even an aimbot for the ball would end up being a hindrance) and everything important is handled server side.
That just means you’re not good enough at rocket League to notice it
There are several exposé videos on cheating in Rocket League. Here’s one by Sunless Khan on “Jimmy” who was on trick shot team but he was actually editing the data of replay files to produce his clips.
Another one by Wayton Pilkin on account boosting, DDoSing servers to cause legit players to have their connection dropped allowing the cheater to win by forfeit, and cheaters using invisible cars.
How is editing replay clips cheating in the actual game?
How is using multiple accounts to play against yourself and boost your rank cheating in the actual game? No actual players are being robbed of wins.
The clip thing doesn’t affect anything in a game ever, at all. I didn’t question boosting or DDOSing the servers; that shit has an effect on the game. The first thing doesn’t. Not even remotely.
How does boosting affect other players?
You boost yourself to a level you can’t actually compete in and just fuck up the game for your team mates. It’s the exact opposite problem smurfing creates.
Right. The guy who faked clips boosted his skills to a level he couldn’t actually compete in. He was scouted to be part of a pro team and was kicked after they realized his videos were faked.
A two second google search shows cheaters were showing up in ranked games less than a year ago.
I’m too lazy to look it up right now but there have definitely been cheaters in Rocket League. The fact that it isn’t a shooter is actually made it easy to cheat in; when there’s no precedent for what cheating even looks like, how do you spot it? I remember a few years ago there was a whole scandal where it turned out someone who was famous for making trickshots had some kind of bot that was able to calculate exactly how to hit the ball midair and send it into the goal.
Rocket League isn’t a shooter game; it’s not comparable.
And the person I replied to stated that no multiplayer games of any kind are without cheaters.