• PhobosAnomaly@feddit.uk
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    12 days ago

    Brilliant game.

    Worth playing with the PS1 Descent soundtrack too for a different experience (or Descent Maximum as it was across the pond), it got me in to Type O-Negative too.

  • kibiz0r@midwest.social
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    12 days ago

    I never played Descent itself, but I played a shitty clone on one of those “1000 Games on 10 CD-ROMs” packs back in the day.

    After learning about the source material, I always wanted to go try it but haven’t taken the time.

  • SilverShark@lemmy.world
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    12 days ago

    This game holds a special place in my life. Back in the 90s we had it on the family PC and it was so awesome.

    Every once in a while I play it on DOSBox. I fully recomend it. It’s an amazing game.

  • Photuris@lemmy.ml
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    12 days ago

    Great game, but I could never play it for more than ten minutes at a time before getting woozy and nauseous.

  • ook@discuss.tchncs.de
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    12 days ago

    Fuck yes, Descent 2 was even better, with your small helper robot and even more cool weapons/rockets.

  • hornedfiend@sopuli.xyz
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    12 days ago

    I used to play the hell out of both 1&2, but now my old brain can no longer compute the 360 movement in a claustrophobic environment.

  • Poopfeast420@discuss.tchncs.de
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    12 days ago

    I remember playing this on my Voodoo graphics card back in the day.

    I always wanted to check it out again, but there are no proper discounts of this game anymore, and the price even increased to 20€ a couple of months back. Who thinks that anybody will buy Descent with DOSBox for 20€ in 2025? Might as well just use my old pirated copy on a burned CD I have somewhere.

    • 星守る犬@lemmy.world
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      11 days ago

      Playing on a Pentium with 3D accelerator was a blessing and a curse. Multiplayer Descent 2 with someone who used one was wild. The game used client-side calculations that would break if your computer was fast.

      Enemy homing missile trajectory was calculated per frame, so they were extremely difficult to avoid. At the same time, weapons like the gauss or plasma beam would shoot per frame, so you could kill an opponent so fast that it seemed instantanous on their end.

    • Björn Tantau@swg-empire.de
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      12 days ago

      I remember spending hours configuring the controls to something I would like. Mouse aiming? Never heard of it!

      All I remember from my scheme was that A and Z were for up and down. Orientation probably with the cursor keys. I know I had something on capslock and shift. Maybe forwards and backwards.

  • gnu@lemmy.zip
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    12 days ago

    Descent was one of the first games I had to play, I remember it fondly. It came bundled with my family’s first computer (along with Lemmings and Simcity 2000) so I spent a fair amount of time on it. The freedom of motion you had in Descent was impressive - albeit easy to confuse yourself with - and something I have rarely seen since.

  • Björn Tantau@swg-empire.de
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    12 days ago

    I used to have an early VR headset. With 3DoF headtracking, 640x480 at 60 Hz (combined, so actually every eye got only half of that). Descent supported stereoscopic 3D and the headtracking could be added to almost every game with a mouse driver. It was bad. Really bad. Descent alone could be nausea inducing. In VR it was a literal pukefest. Still I had to try it every few months or so, because it was so cool on paper.

  • catalyst@lemmy.world
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    12 days ago

    Man I friggin loved Descent II. Game was so fun and immersive. I watched that opening cinematic over and over. The soundtrack was fantastic as well.

    I later went and played Descent 1 as well but 2 was the one I played the most.

    • V4sh3r@lemmy.world
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      11 days ago

      I was in a computer club in High School. So we were able to play a few games in the computer lab after school. The teacher that headed it absolutely loved playing Descent, but she was also so bad at it that it was pure blind luck if she ever actually hit anyone.

      • catalyst@lemmy.world
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        10 days ago

        It really was incredible. Especially back then when I hadn’t had much exposure yet to that style of music. The fact that it was CD quality instead of midi really helped.

        I vividly remember discovering how you could just put the game disk in a regular CD player and it’d work. Kinda blew my mind lol.