• Resonosity@lemmy.dbzer0.com
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    22 hours ago

    I play games mostly on my Steam Deck after migrating from Xbox. Didn’t want to pay for Internet access to use the Internet I already pay for (Xbox Live).

    Battlefield games like BF1 and BF4 used to run on the Deck about a year ago, but then EA toggled something and disallowed any and all Linux distros. Can’t remember their reasoning, but something something anti-cheat.

    Now me, a paying customer, was fucking pissed. I purchased these games on my Steam Deck to avoid corporate walled gardens like the Xbox, and then EA lock me out of my purchase after the refund period had elapsed. What the fuck???

    So I started dual booting Windows 10 on the Deck to regain access to a product I had paid for. Fucking shit I had to do this in the first place.

    But now I need to enable Secure Boot to play the new shit, and I have no clue how to do this without bricking my Deck. I’m an engineer, but not the software type. I don’t want to fuck around with my gear just to play games.

    Client-side AC is a poor solution to cheating that can be solved with server-side AC.

    Fuck EA. Fuck M$. Fuck all the corporations that want to run spyware on my devices

  • MonkderVierte@lemmy.zip
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    1 day ago

    Hm, yeah, it’s something every developer should know; client-side validation of input still needs server-side validation, because client-side is not reliable, no mather what you force on them.

  • Electricd@lemmybefree.net
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    1 day ago

    Server side anticheats need to be considered. Clientside has been annoying users far too much, and can be bypassed. A combination of both (and I’d like a less intrusive clientside one) would be better

  • ChaosSpectre@lemmy.zip
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    2 days ago

    More proof that anti-cheat and bans just isn’t a working approach.

    Almost every cheater I’ve talked to or seen interviewed has said they do it because they like winning. If thats the case, pushing them away isnt getting rid of them, its making them try to win harder, and they are literally spending money to make that happen.

    This means, there is a market for cheaters, one that publishers and devs simply assault instead of realizing they could replace it entirely.

    Create a marketplace in your game for cheats. When a player buys a cheat in game, they can turn it on but only in a specific playlist that cheaters get to play in. You dont need to own or turn on cheats to play in that playlist, in case you feel like challenging yourself, but cheaters can use them as much as they want in that playlist. If a cheater wants to go into cheat free playlist, their cheats get turned off by the game and they have to play like everyone else. Cheat free playlists can have cheat detection, and if you are caught cheating then you get banned from cheat free playlists permanently, but you arent banned from the game or the cheat playlist.

    This deters cheaters from paying third parties for cheats, gives them a space to experiment in, makes money for the company running the game, and reduces the amount of cheaters in regular public lobbies. It also creates a space of challenge for people who don’t cheat, sorta like how people will do no death runs in souls games.

    Sure, it isnt a perfect solution, but its far better than punishing every player with invasive tech, while simultaneously letting a market of cheat sellers thrive. For a bunch of capitalists, its wild they haven’t realized they are missing out on money with cheats.

    • AdrianTheFrog@lemmy.world
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      2 days ago

      I suspect that if you’re now playing where everyone else gets the same advantages, that ruins the fun of having cheats

      If not and the cheats themselves are just that fun to use, sure, add it in as another gamemode

  • ☂️-@lemmy.ml
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    2 days ago

    at this point i just wanna cheat the hell out of these crappy games out of spite.

    • rautapekoni@sopuli.xyz
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      24 hours ago

      That’s punishing legit players, not the developers. Not playing this shit is the correct spiteful choice.

  • Defaced@lemmy.world
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    2 days ago

    Anyone with half a brain could see this coming from a mile away. My conspiracy brain almost thinks this is some concerted and calculated effort by Microsoft to artificially lock games to Windows through anti cheat. It’s disgusting, isn’t needed, and just plain isn’t effective. They can spew all the metrics out of their ass, we all know that it’s just not effective.

  • lorty@lemmy.ml
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    2 days ago

    Your anti-cheat doesn’t work anyway so let me play in linux you cowards.

    • massi1008@lemmy.world
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      2 days ago

      That’s an (obviously) unpopular opinion around here but I’ll give you the benefit of the doubt: How would AI be able to do that?

      • Jaded99@lemmy.world
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        1 day ago

        The same way it’s automodderating Reddit to a point that nobody can post anything anymore LOL

      • Stovetop@lemmy.world
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        2 days ago

        I am not sure what the user above is thinking, but to play devil’s advocate:

        One thing that modern AI does well is pattern recognition. An AI trained on player behavior, from beginner level all the way up to professional play, would be able to acquire a thorough understanding of what human performance looks like (which is something that games have been developing for a long time now, to try to have bots more accurately simulate player behavior).

        I remember someone setting up their own litmus test using cheats in Tarkov where their main goal was just to observe the patterns of other players who are cheating. There are a lot of tells, a big one being reacting to other players who are obscured by walls. Another one could be the way in which aimbots immediately snap and lock on to headshots.

        It could be possible to implement a system designed to flag players whose behavior is seen as too unlike normal humans, maybe cross-referencing with other metadata (account age/region/sudden performance anomalies/etc) to make a more educated determination about whether or not someone is likely cheating, without having to go into kernel-level spying or other privacy-invasive methods.

        But then…this method runs the risk of eventually being outmatched by the model facilitating it: an AI trained on professional human behavior that can accurately simulate human input and behave like a high performing player, without requiring the same tools a human needs to cheat.

        • zqps@sh.itjust.works
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          2 days ago

          Cheating humans already perform closely enough to trick such a system. Many cheaters are smart enough to use an aimbot only for a split-second to nail the flick. With a tiny bit of random offset, those inputs indistinguishable from a high-skill player.

            • NuXCOM_90Percent@lemmy.zip
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              2 days ago

              Machine Learning is really good at CLAIMING it detected that.

              The reality is that every few months there is a story about a fairly big streamer/e-sports player MAYBE getting caught cheating on stream. Sometimes it is obvious and sometimes it really becomes “Did they just know the map well enough to expect someone to come around that corner?”.

              And a lot of times… it really is inconclusive. A somewhat common trope in movies is the veteran gunslinger literally aims at the wall of a stairwell and tracks where they expect the head to be and either fires a few rounds through the wall or waits for them at the bottom and… that is not entirely inconceivable considering that people tend to not crouch or move erratically down stairs. Obviously Jonathan Banks has a wallhack but Mike Ehrmantraut is just that damned good.

              And false positives are a great way to basically kill a game. ESPECIALLY if they are associated with demonstrably false negatives too.

              But you can be damned sure most of the major esports games are already doing this. It really isn’t expensive to train and they have direct feeds of every player in a tournament or twitch event. The issue is that there are (hopefully) tens of thousands of servers active at any moment and running Computer Vision+Inference on every single server is very costly.

              And… I seem to recall there was a recent intentionally poorly defined Movement about maybe keeping user hostable dedicated servers a thing? How does that mesh with having every single server need to phone home (a fraction of) all 32 players feeds to a centralized cluster?

              • Machine learning doesn’t necessarily require a centralized cluster. Usually running those kinds of models is pretty cheap, it’s not an LLM basically. They usually do better than human moderators as well, able to pick up on very minute ‘tells’ these cheats have.

                I understand your point about edge cases, but that’s not something the average player cares about much. E-sports is a pretty niche part of any game, especially the higher ranks. You just want to filter out the hackers shooting everyone each game that truly ruin the enjoyment. Someone cheating to rank gold instead of silver or whatever isn’t ruining game experiences; they’re usually detectable too, but if you get a false negative on that it’s not the end of the world. A smurf account of a very highly ranked player probably has a bigger impact on players’ enjoyment.

      • SunRed@discuss.tchncs.de
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        2 days ago

        What actually exists but what I have yet to see implemented in any game I play are those server-side “AI anti-cheat” solutions like from anybrain that basically just analyse the players behavior to fit certain criteria. According to areweanticheatyet.com though there are four games using it already (the most well-known one probably being Lost Ark). In theory ai models can be very efficient and accurate at this (we are not talking about transformer models here like with the current llm craze) but that all depends on how they train a model and what the training data looks like.

      • /home/pineapplelover@lemmy.dbzer0.com
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        2 days ago

        CSGO used to have Overwatch which is an anti cheat system that uses trusted and experienced players to go through video footage of reported players. With this method I both reported blatant spinbotters, wall hacking, and other chears. I also was on the side of watching back footage of hacking players.

        Say AI trains on this data, it might work.

        I’m not a fan of this though because knowledgeable and experienced players will be better than AI.

      • bluesheep@sh.itjust.works
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        2 days ago

        Don’t waste your time, they’re either an hardcore AI bootlicker or a shit stirrer - most likely both, looking at their post history.

  • RememberTheApollo_@lemmy.world
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    2 days ago

    Pretty much the same as all the other modern BFs. They all had cheats in the Beta/early release versions. I’ve played and own literally every BF game since the original release of 1942. Cheats have always been present more or less.