

There are so many things that go into whether a game feels responsive or not. Your experience could be explained by anything from access to stable Internet, to trends in game design philosophy, and vary from game to game based on implementation.
Here’s one of my favorite GDC talks that looks at just one small part of what goes into making a game feel responsive: https://youtu.be/h47zZrqjgLc
Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes