

No, that’s exactly my point, it’s not about me. And of course game developers and publishers are free to do what they want. But their decisions can and should be criticized if you don’t agree with them.
Many years back a friend working with a group of disabled teens and young adults called me asking about Guitar Hero. He wanted to know if there was some practice or easy mode where the song didn’t abruptly stop if you didn’t play well enough. At that time, unfortunately there wasn’t.
I can’t remember if Guitar Hero ever got a no fail mode, but Rockband did, which opens the game up to a new crowd of gamers.
What you and I experience as challenging or punishing is unplayable for someone that’s younger, has a lower skill level or certain types of disabilities.
For them, a lower difficulty level just means they’re playing the same level of challenge that I am.
I’ve never claimed that I know more about game design than Miyazaki. I’ve just said that I think a high difficulty threshold is bad game design cause it’s exclusive. I think games should strive to be inclusive. One of the most downloaded mods for Elden Ring is an easy mode.