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11 days agoI think you really need to talk to the research team to find out what they want to use the server for, and how they want to collaborate. That will inform everything else.
Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.
I think you really need to talk to the research team to find out what they want to use the server for, and how they want to collaborate. That will inform everything else.
If you’re looking at collaborating in game jams, you’ll find it handy to have some Unity, Unreal Engine and Godot under your belt. Don’t worry about becoming an “expert” at any of them, just do a few intro tutorials and read the starter docs on each.
But also, a lot of programming languages exist simply because a programmer really wanted to write a programming language.
I guess as a starting point most of us in this thread don’t really know what university research teams do.
If they had a laptop or phone, what kinds of things would they want to do that requires a server? Will they need email? Instant messaging? File sharing? Document collaboration? Will there be sensitive information? Do they need specific software? Or put another way, without this server, what can’t they do?
If you can give some hints on that kind of stuff, I’m sure people in this thread can help out more with specifics on software/tech recommendations.
Edit: obviously Unreal Tournament is non-negotiable.