• Kissaki@programming.dev
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    4 days ago

    Why is it called toll booth simulator (primary title) when most of it is not toll booth handling/gameplay?

  • Broken@lemmy.ml
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    5 days ago

    Not my cup of tea, but looks good for the genre. The selling point to me was hitting the lady with the stop sign and nursing the dog back to health. Thems the feels lol

  • Stillwater@sh.itjust.works
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    5 days ago

    Thinking of quitting my job to make games. Curious about your journey. Regrets? Are you feeling it will be sustainable?

    • blargle@sh.itjust.works
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      5 days ago

      “Quitting your job to make games” is just like quitting your job to write your novel, or quitting your job to produce your electronic music, or quitting your job to sell crocheted goods for Etsy.

      Either you’re living at home with your parents not paying rent, you’re financially dependent on a spouse who has a very highly paid real job, or just in good health with no kids and enough wealth (probably from inheritance or landlording) invested that you can live comfortably off just the interest. It’s saying, “I can choose to retire right now and focus on my hobbies.” Is this the situation you find yourself in? Because I’m certain it is for the OP.

      Must be nice…

      • iegod@lemmy.zip
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        5 days ago

        You’re leaving out plenty of other possibilities including simply having enough saved to be able to go without a regular job for a while in pursuit of other goals. I’ve worked with and know several people who will cycle in and out of work to pursue other things in life. Not all lifestyles require constant employment.

      • Shareni@programming.dev
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        5 days ago

        “Quitting your job to make games” is just like quitting your job to write your novel

        I think it’s actually worse since you can’t directly make money from the game while making it. You can stream for example, but it requires a completely different skillset.

        Compare that to, for example, writers releasing chapters on royal road, getting some funding through patreon while writing (in return for advanced chapters), and quitting their jobs when the book sales pick up. Like yeah it’s still really hard to make good money, but the possibility of slowly progressing into full time writing is why people can try to do it.

  • talkingpumpkin@lemmy.world
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    5 days ago

    Seems fun :)

    Beware that the check passport screen and the one before it may make it look like a papers please clone (which it definitely seems not to be after looking/reading further) - maybe move them further down in presentation order?

  • katy ✨@piefed.blahaj.zone
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    6 days ago

    i hope at least one character is named willie.

    also, don’t take your game too seriously, make it fun and light hearted, give free copy to lets game it out and sips, let them play, watch sales roll in.

    • TAG@lemmy.world
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      5 days ago

      There is also a link to Steam so you can sign up to be notified about when you can give OP money.

  • SmoothOperator@lemmy.world
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    6 days ago

    This looks extremely similar to Schedule 1, both the interface, the aesthetics and the growing fruit /mixing cocktails mechanics.

  • .Donuts@lemmy.world
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    6 days ago

    Leaving a comment as a reminder, currently on a limited data plan and Steam likes to autoplay videos.

    Will check back in later today to share some thoughts

      • .Donuts@lemmy.world
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        5 days ago

        Okay so I’m going to echo the rest here and say it’s kinda wild. I imagine this is the idea with the chaos subtitle and all, but it might be a little too much of half-polished features in order to be enticing.

        People will see this and call it a Schedule I rip, especially with the planting in a pot mechanics, so I’d try and make it a bit less obvious and change up some parts.

        If you’re going for unrealistic chaos, you should really double down instead, so it’s really clear that it shouldn’t be taken seriously as it doesn’t take itself seriously.

          • .Donuts@lemmy.world
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            5 days ago

            It doesn’t seem to be copying the mechanics of Papers, Please as much as the mechanics of Schedule 1. It does use the idea of Papers, Please, but it’s executed differently.

            A lot of games are similar or riffing on each other, which is fine. But aside from using your finger to make a hole in the soil, the planting pot mechanics felt too similar.