Wuchang: Fallen Feathers has launched to 114,000+ concurrent players on Steam, making it one of the biggest launches for a non-FromSoftware Soulslike game yet.
Clair Obscur immediately had rave reviews everywhere, especially with users, and that was also UE5. UE5 isn’t inherently low performance, but inexperienced devs can make any engine run inefficiently.
Clair Obscur immediately had rave reviews everywhere, especially with users, and that was also UE5. UE5 isn’t inherently low performance, but inexperienced devs can make any engine run inefficiently.
I think the issue with UE5 is that it’s easier to make a game look good, and the systems that allow for that aren’t necessarily very efficient.