I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.
Nah, totally no nostalgia. I wish it would be just that and AAA was still good.
And yes, I did speak of “big money makers” AKA AAA.
Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.
The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx.
Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.
To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.
Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.
Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.
And “never been easier”…yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.
Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?
I can tell you’re just an ornery arse, so I’m gonna dip.
I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.
TORtanic would like a word.
Nah, totally no nostalgia. I wish it would be just that and AAA was still good.
And yes, I did speak of “big money makers” AKA AAA. Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.
The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.
To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.
True. If you weren’t knees deep into the scene it all went by unnoticed unless it went nuclear.
Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.
Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.
And “never been easier”…yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.
Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?
I can tell you’re just an ornery arse, so I’m gonna dip.
As if I’d care about some murican’s opinion 😁 Now go back to work/school.