With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
He’s right. Movements need to focus on their thing. Workers rights already has a movement and it isn’t specific to game development. The two should both fight for their interests but trying to combine things that have nothing to do with each other just muddies the waters. How do you write a piece of legislation that covers both how video game rights are handled and also mandates worker rights? It doesn’t make sense.
He’s right. Movements need to focus on their thing. Workers rights already has a movement and it isn’t specific to game development. The two should both fight for their interests but trying to combine things that have nothing to do with each other just muddies the waters. How do you write a piece of legislation that covers both how video game rights are handled and also mandates worker rights? It doesn’t make sense.