With the rise of the live-service model, video games have shifted from a product you buy to a service you rent, one that publishers can switch off whenever they want.
FWIW, the piece here is remarkably light on its headline issue. The most I can see in there is:
Policymakers need to protect both players and the workers creating games. That means, among other things, rethinking release schedules, enforcing rest periods for development teams and holding companies accountable for the well-being of their staff. The overall health of the industry depends on it.
That is almost entirely meaningless. Rest periods for dev teams are already established in legislation, as they are for any other EU worker. It’s called holidays and we got to that way earlier than to live service gaming. There are also maximum caps on overtime in the labor legislation of most EU countries.
And two hard boiled eggs.
Because why not.
FWIW, the piece here is remarkably light on its headline issue. The most I can see in there is:
That is almost entirely meaningless. Rest periods for dev teams are already established in legislation, as they are for any other EU worker. It’s called holidays and we got to that way earlier than to live service gaming. There are also maximum caps on overtime in the labor legislation of most EU countries.
This is asking for nothing, as far as I can tell.
I think it should also include a pony and solve the war in Ukraine
Ponies are overrated. A choice of comfort animal is the least they can include