

- I really need to play the first game.
- Those are some crunchy textures on the chest in the first scene of the trailer.
I’d much rather see a standalone RPG built on OpenMW (without using Bethesda’s assets or world). I’ve recently played a bit of Project Cyrodiil – it it weren’t set in the TES universe, it could be a standalone game.
Personally, I was a bit confused if maybe a new expansion was announced (be it DLC or update). I didn’t really read the title thoroughly, sorry.
I’ve only played Scarlet Hollow and I liked it a lot. Glad to hear their other game is good as well.
Yeah, the news tab on Steam also doesn’t mention any DLC. And I’m fairly sure that the devs are hard at work on episode 5 for their other game.
I guess it was posted here to spark a discussion about the game?
It shouldn’t be that hard. Use Shellcheck to check for mistakes. Good luck!
Rust’s licensing is also problematic. The license has been worded in such a vague way that it may or may not allow forking or re-implementation. It may or may not require deleting all references to the word “rust” from a fork or re-implementation.
All of that is fully compatible with FSF and OSI definitions. There is nothing new in requirement that forks use a different name.
To add to this: Rust is dual-licensed under the MIT and Apache licenses, both of which are permissible and compatible with GPLv3. There’s nothing stopping anyone forking Rust and creating Stallman’s Rust licensed under GPLv3. I genuinely do not understand that paragraph.
That sounds cool as heck! But I am very confused about how television broadcasting works in the UK. This only works with some sort of over-the-internet TV, right?
I use an adblocker on both my PC and my phone. Does a Pi-hole have many advantages over that?
I wanted to push back on that. I know they do that with their strategy games, but to do it with story-driven games too? “That’s far-fetched,” I thought. But no, you were spot on: There’s day 1DLC, two clans are behind a pay wall.